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Naoki Yoshida interview with Wccftech to explain why Final Fantasy XIV is not coming to Xbox One is due to Microsoft's rules for not allowing cross-play, and why it's impossible to play Final Fantasy XIV on a Xbox One without cross-play.
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The PlayStation 4 was later to transfer on April 14th, 2014 due to discontinuing the services of the PlayStation 3, and later backwards compatible with the launch of the PlayStation 5 on November 12th, 2020 with in-game PlayStation 4 Pro settings, quick loading times, and 4K graphics.Īn Xbox One version of Final Fantasy XIV was also originally planned to be released with the PC and PlayStation, but due to the rules of cross-playing by Microsoft, Final Fantasy XIV did not release for the Xbox One. Final Fantasy XIV: A Realm Reborn was relaunched on August 27th, 2013, for PC and PlayStation 3.

Naoki Yoshida and team spend 2 years working 24/7 revamping everything by scratch. The storyline on Final Fantasy XIV: A Realm Reborn takes place 5 years after the 1.0 legacy timeline.

On October 2011 during the release of Version 1.0 of Final Fantasy XIV, Square Enix announce the game's relaunch as Final Fantasy XIV: A Realm Reborn with the help of the new Final Fantasy XIV director and producer Naoki "Yoshi-P" Yoshida and its brand new developers.
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After the movie concludes, the game temporarily shuts down until relaunch. Legacy players that waited online for the countdown to shutdown was treated to a epic cinematic movie clip of the conclusion, showing the allied nations and the Warriors of Light in a war against the Garlean Empire, and the giant red meteor revealed to be the awakening of Bahamut. On December 2012, the final day for shutdown arrived in order to fix the game.
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A final 1.0 update was released on November 2012, showing a red meteor getting closer every day, hinting the conclusion to the game's shutdown. Naoki Yoshida who also goes by the nickname of Yoshi-P was later given leadership as director and producer of Final Fantasy XIV to rework on the game by scratch. The Square Enix company officially apologized for the damage Final Fantasy XIV has caused and will be replacing a huge amount of development teams.
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GameSpot rated the game 4/10, GameTrailers rated it 4.2/10, GameSpy rated it 2/5, IGN rated it 5.5/10, and Cheat Code Central rated it 4.2/5. Complaints included, but were not limited to, multiple lag and connection issues, dull and repetitive grinding just for leveling your first class, a "fatigue" system which halted players trying to level their characters by grinding heavily, a confusing and inflated crafting system, no way to even buy gear outside of crafters and copy/pasted environments padded out to try and make the game seem big. FF16 will be ready when it's ready, and Square Enix already has a number of big games coming out in 2022, including Stranger of Paradise: Final Fantasy Origin, Chocobo GP, Final Fantasy VII: Ever Crisis, and a new original IP called Forspoken, so it's not as if Final Fantasy 16needs to be rushed out of the door to fill a hole in the schedule.During the release of Final Fantasy XIV 1.0, the game critically receive very heavy criticism and very low scores, damaging the Final Fantasy franchise and the Square Enix company itself. The high-quality of games like Endwalker was helped by last-minute delays, and a delay regarding more information being released is something that doesn't need apologizing for. The pandemic has thrown the release schedule of many video games into chaos, even though it started at the beginning of 2020. The FF7 Remake fans who waited five years from reveal trailer to launch can understand his reticence. The game doesn't have a release date and Yoshida said he doesn't want to reveal more FF16 footage until it's nearly ready to be released. The fan response to this delay has been positive, with messages of support for the developers being left on the official Final Fantasy social media accounts.
